Historic events made
into absurd games by
ridiculous people.
2 to 4 players. Asymmetrical, cooperative/competitive gameplay.
Late 1800's New Orleans. Choose one of four roles to cure patients and situations of the effects of "The Haze."
Will you successfully weather the incoming waves of patients, or will the loss of life be too great to continue?
Whom you play will determine how you play in your quest to cure victims of The Haze and prove yourself as the superior healer!
Take a moment to learn about these roles and determine which one is right for you.
Voodoo Mambo
(Color matching, balanced gameplay)
By devoting resources to the Rainbow Serpent, (shown as the white and black snakes, Damballa and Aida Weddo), the Mambo gains healing, reward bonuses, and other abilities.
For a cost, they can substitute an ingredient for different one if they’re both the same color.
Finally, when ingredients showing all eight colors are devoted, the Mambo may petition Baron Samedi to instantly cure up to two patients.
Pharmacist
(Problem solving toolkit gameplay)
The Pharmacist has a wide array of drugs to use to treat patients, but they’re at their best when using prescriptions on specific patients.
Though the Pharmacist gains abilities if they use exactly what is needed, they can (and historically did) swap in Alcohol and Cocaine to quickly treat patients.
Should the right cards prove to be tough to acquire, the Pharmacist can make their own compounds by combining cards they already have.
Root Doctor
(Branching diagnosis, high crafting gameplay)
The Root Doctor can discern whether a patient is suffering from The Haze or if they’ve been crossed by a Hoodoo Trick, each needing treatment in different ways with different rewards.
If the Root Doctor doesn’t have the correct ingredient on hand, they can substitute for a different ingredient if they both have identical Root Family icons.
Crafting Materials allows the Root Doctor to convert cards in their hand into special tokens which can be used for Conjure on groups of similar patients or for Hoodoo Trick removal.
Charlatan
(High risk/ high reward, marketing gameplay)
The Hokum Market allows the Charlatan to act as a limited, upgradable market, selling cards and Hokum to other players for a small fee.
The Charlatan can choose to ignore any requirement a patient may need in favor of what’s available. While this may increase the chance of the patient’s death, it also increases the rewards they pay if they’re cured!
Hokum are crafted by combining cards to create useful tokens, each with their own amazing abilities (and often a drawback.)